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Pokemon randomizer fire red seed1/14/2024 ![]() Levels 2 and 3 make catches progressively easier, while Level 4 gives everything the same catch rate as Pidgey/Rattata. Level 1 is the same as the old option.Added a slider to the "Minimum Catch Rate" option so you can choose just how easy Pokemon will be to catch.So you can rest easy knowing that the game won't suddenly become a cakewalk just because you wanted the rival to use a different starter.To improve trainers in randomized games in general, their held items are no longer removed and their moves are only reset if the Pokemon is actually randomized.You must still at least change one of the starters or the trainers, otherwise using this option would be completely pointless.Allow using "Rival Carries Starter" option even if trainers aren't randomized.But if it is on, it takes precedence other all other modifiers applied. With this option off, Trainer Pokemon randomization will act as usual.Trainer Pokemon can now be forced to be fully evolved above a certain level, which you decide.If you use this option for a Gen 1 game, then changes to Attack, Defense and Speed will be applied as normal but changes to Special Attack/Defense will depend on which stat the Special turned into in Gen 2.Added an option to update Pokemon base stats, which applies the changes made in Gen 6 to Gen 1-5 Pokemon stats (at least the ones available in the game you are playing).A Pokemon can still get lucky and get a higher proportion even without using the option, such is the nature of randomization. ![]()
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